Rise of Thorium ONLINE

Uptime: 11 Days 17 Hours 10 Minutes
Instant Level 255 | 14 Playable Races | Unique Upgrade System
MrDarkX / Owner
As you guys already know, we've been dealing with a warrior buff for a couple weeks now and we think is just about time to test it on public, down here is a brieff of changes applied lately. Note that this changes are not final, we're about to adjust the coeficients once we see it in action on the live realm. All tests were done on TI creatures and Rares and coeficients are % of total AP

Spells that been reworked:
Rend
RendRank 10
Wounds the target causing them to bleed for $o1 damage plus an additional ${0.2*5*(($MWB+$mwb)/2+$AP/14*$MWS)} (based on weapon damage) over y. If used while your target is above 75% health, Rend does 35% more damage.
- Increased the DOT damage benefit from AP by 0.30% ingame on a full t21 no arti / no BM damage before the change was 600k / tick and now it goes up to 1.5m, ticks are not affected by haste

Bladestorm
Bladestorm
Instantly Whirlwind up to $50622i nearby targets and for the next y you will perform a whirlwind attack every x sec. While under the effects of Bladestorm, you can move but cannot perform any other abilities but you do not feel pity or remorse or fear and you cannot be stopped unless killed.
- Due to warriors not having much AOE i decided to buff bladestorm damage benefit from AP by 0.30%

Thunder Clap
Thunder ClapRank 9
Blasts nearby enemies increasing the time between their attacks by 10% for y and doing 300 damage to them. Damage increased by attack power. This ability causes additional threat.
- Increased damage benefit from AP by 0.5%

Cleave
CleaveRank 8
A sweeping attack that does your weapon damage plus 222 to the target and his $?s58366[two nearest allies][nearest ally].
- Increased damage benefit from AP by 0.3%

Bloodthirst
Bloodthirst
Instantly attack the target causing ${$AP*$m1/100} damage. In addition, the next $23885n successful melee attacks will restore $m2% of max health. This effect lasts $23885d. Damage is based on your attack power.
- Reduced the health received from 10% to 5% due to Scroll of Enchant Weapon - Lifestealing being added and stacking with vampire synergi

Shattering Throw
Shattering Throw
Throws your weapon at the enemy causing ${$64382m1+$AP*.50} damage (based on attack power), reducing the armor on the target by 20% for $64382d or removing any invulnerabilities.
- Massively bufed, increased the damage benefit from AP by 5.0% due to it's high CD it now does ~15-20M damage probably even more based on your character construction, note cd on this spell is 5 minutes so you will probably use it once / mob hence why i decided to have it deal massive damage

Heroic Throw
Heroic Throw
Throws your weapon at the enemy causing ${$m1+$AP*.50} damage (based on attack power). This ability causes high threat.
- Increased damage benefit from AP by 1% once again due to it's cooldown of 1 minute